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    SHADER_ENVREQUIRED

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/03/2007 at 07:45, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9,6 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi,

      the topic is selfexplanatory 🙂 I want to know what the flag SHADER_ENVREQUIRED for MaterialData actually gives to the shader. What is Environement reflection data? How can I get it? How can I use it? Is there any info about it in the docs?

      Thank you!
      Best
      Samir

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/03/2007 at 03:16, xxxxxxxx wrote:

        quote from the developers (in german)

        ENVREQUIRED veranlasst, dass (falls nicht eh schon shader_reflectance zurückgegeben wurde), dass der reflektierte Strahl korrekt eingetragen ist. Ansonsten ist der undefiniert.

        hope that helps

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/03/2007 at 04:49, xxxxxxxx wrote:

          Yep, it does! Thanks!

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