SHADER_ENVREQUIRED
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/03/2007 at 07:45, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9,6
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Hi,the topic is selfexplanatory I want to know what the flag SHADER_ENVREQUIRED for MaterialData actually gives to the shader. What is Environement reflection data? How can I get it? How can I use it? Is there any info about it in the docs?
Thank you!
Best
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/03/2007 at 03:16, xxxxxxxx wrote:
quote from the developers (in german)
ENVREQUIRED veranlasst, dass (falls nicht eh schon shader_reflectance zurückgegeben wurde), dass der reflektierte Strahl korrekt eingetragen ist. Ansonsten ist der undefiniert.
hope that helps
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/03/2007 at 04:49, xxxxxxxx wrote:
Yep, it does! Thanks!