Fold/Unfold in Object Manager
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/02/2007 at 05:34, xxxxxxxx wrote:
Ah! Then one must also use ChangeNBit() for this. Thanks for the info Michael!....well, if it works
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/02/2007 at 06:59, xxxxxxxx wrote:
Already looked at the *NBit() methods. They are for 64-bit bitfields - if that were to have any bearing on a 32-bit version of Cinema 4D, strange.
How would you use these fields anyway? For instance, the Object Manager fold is represented by four LONG fields. What do you check here - for all of them to be non-zero? No further information.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/02/2007 at 07:35, xxxxxxxx wrote:
That info seems misleading.. it probably just means that you have 64 "flags". You should be able to do sth. like GetNBit(NBIT_OM1_FOLD) or ChangeNBit(NBIT_OM1_FOLD,NBIT_SET
) without problems on any architecture. It is not possible to combine the bits though. GetNBit(NBIT_OM1_FOLD | NBIT_OM2_FOLD) is illegal ( see definition of these constants in ge_prepass.h )I guess that the four fold bits correspond to the four different object managers.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/02/2007 at 08:23, xxxxxxxx wrote:
It does seem to work.
But what do you mean by 'the four different object managers'? I know that you can have more than one OM, but have not seen any other type of OM. Oh I see - you can have up to four OMs open (previous descriptions sounded like there could be any number opened).
I guess that I'll continue in the current vane and just get/set/del all four of them - poor users.
Looking at these NBIT fields, do you notice that all (except for the OM ones) are timeline related - ALL of them: TL=TimeLine, FC=F-Curve, CKEY= (well) CKey? The natural question arises - why is the Object Manager folding now tied directly to the TimeLine?
Thanks,
Robert -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/02/2007 at 08:51, xxxxxxxx wrote:
With this information in hand, anyone care to speculate how you would determine which of the four possible OMs (Scene Browsers - I take it from ManagerInfo) is the active one?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/04/2007 at 13:44, xxxxxxxx wrote:
Robert -
I ran into the same issue you did while doing a tutorial based on 9.6.
I'm a newb at scripting in COFFEE and I was able to get most of the script to work by changing CallCommand #'s, the only thing that drives me crazy is the folded hierarchy that SetBit, DelBit, ToggleBit don't seem to phase. Any results with that other GetNBit function vs. the 4 OM's? (I don't completely understand the syntax - just hoping you've found something).
Dell -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/04/2007 at 14:01, xxxxxxxx wrote:
This is the code that I'm using (within a TreeViewFunctions that somewhat mirrors the OM - but not exactly). Note that I'm only interested in the one Object Manager and decided not to do it in any others that may be available.
//*---------------------------------------------------------------------------* Bool DoubleClick(void* root, void* userdata, void* obj, LONG col, MouseInfo* mouseinfo) //*---------------------------------------------------------------------------* { BaseObject* op = (BaseObject* )obj; if (!op->IsInstanceOf(Obase)) return FALSE; BaseObject* op2 = op; op = op->GetUp(); if (!op) return TRUE; // Find first contracted set while (op) { #ifdef C4D_R10 if (!op->GetNBit(NBIT_OM1_FOLD)) break; #else if (!op->GetBit(BIT_OFOLD)) break; #endif op = op->GetUp(); } // If there is a folded object, expand to op2 if (op) { // Expand do { op2 = op2->GetUp(); if (op2) { #ifdef C4D_R10 op2->ChangeNBit(NBIT_OM1_FOLD, NBIT_SET); #else op2->SetBit(BIT_OFOLD); #endif } } while (op2); } // If all parents expanded, contract to first IPP parent else { // Contract while (op2) { op2->DelBit(BIT_OFOLD); op2 = op2->GetUp(); if (op2 && (op2->GetTag(ID_IPPFIGURETAG) || op2->GetTag(ID_IPPOBJECTTAG))) { #ifdef C4D_R10 op2->ChangeNBit(NBIT_OM1_FOLD, NBIT_DEL); #else op2->DelBit(BIT_OFOLD); #endif break; } } } EventAdd(); return TRUE; }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/04/2007 at 14:46, xxxxxxxx wrote:
Wow! Thank you very much Robert. The code is a bit over my head, so I think I'll just manually expand my resulting hierarchy until I get a better handle on C4D scripting in R10. At the moment, ChangeNBit doesn't even turn black in my script manager (ie doesn't appear to be a valid member function of Hypernurb or symmetry objects)...
The code I'm having trouble with (with redundant debugging here - I've tried both Del and SetBits:
///////////////////PROBLEM AREA.......
//hN is a hypernurb object
//sym is a symmetry object
hN->SetBit(BIT_OFOLD); // doesn't work R10
sym->SetBit(BIT_OFOLD); // doesn't work R10
println("Using SetBit and BIT_OFOLD ");
println(hN->GetBit(BIT_OFOLD));
hN->DelBit(BIT_OFOLD);
sym->DelBit(BIT_OFOLD);
println("Using DelBit and BIT_OFOLD ");
println(hN->GetBit(BIT_OFOLD));
hN->SetBit(NBIT_OM1_FOLD); //idea from SDK R10, but doesn't work (64 bit OS only?)
sym->SetBit(NBIT_OM1_FOLD); //idea from SDK R10, but doesn't work (64 bit OS only?)
println("Using SetBit and NBIT_OM1_FOLD ");
println(hN->GetBit(NBIT_OM1_FOLD));
hN->DelBit(NBIT_OM1_FOLD);
sym->DelBit(NBIT_OM1_FOLD); //appears to set bit for OM1, but doesn't seem to change folding
println("NBIT_OM1_FOLD after modification: ");
println(hN->GetBit(NBIT_OM1_FOLD)); //confirms FOLD bit change 1 to 0 but no change in display OM
//hN->ChangeNBit(NBIT_OM1_FOLD, NBIT_SET); //ChangeNBit apparently not valid member function nH (Hypernurb object)
//sym->ChangeNBit(NBIT_OM1_FOLD, NBIT_SET);//or sym (symmetry object)//////////////// .....END PROBLEM AREA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/04/2007 at 15:21, xxxxxxxx wrote:
My code is C++ only. Don't know about COFFEE in R10 - it looks to be still R9.5 support only. Hopefully one of the dev support users can provide more information in this case.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/04/2007 at 16:30, xxxxxxxx wrote:
Thanks, Robert. Ah, the assumption I made was that scripting would be similar to plugin C++ syntax. I thought I could practice with scripts before jumping in to plugins. I learned something anyway. Thanks.
Dell