Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Fold/Unfold in Object Manager

    SDK Help
    0
    19
    1.7k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/02/2007 at 05:34, xxxxxxxx wrote:

      Ah! Then one must also use ChangeNBit() for this. Thanks for the info Michael!....well, if it works 😉

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/02/2007 at 06:59, xxxxxxxx wrote:

        Already looked at the *NBit() methods. They are for 64-bit bitfields - if that were to have any bearing on a 32-bit version of Cinema 4D, strange.

        How would you use these fields anyway? For instance, the Object Manager fold is represented by four LONG fields. What do you check here - for all of them to be non-zero? No further information.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/02/2007 at 07:35, xxxxxxxx wrote:

          That info seems misleading.. it probably just means that you have 64 "flags". You should be able to do sth. like GetNBit(NBIT_OM1_FOLD) or ChangeNBit(NBIT_OM1_FOLD,NBIT_SET
          ) without problems on any architecture. It is not possible to combine the bits though. GetNBit(NBIT_OM1_FOLD | NBIT_OM2_FOLD) is illegal ( see definition of these constants in ge_prepass.h )

          I guess that the four fold bits correspond to the four different object managers.

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/02/2007 at 08:23, xxxxxxxx wrote:

            It does seem to work.

            But what do you mean by 'the four different object managers'? I know that you can have more than one OM, but have not seen any other type of OM. Oh I see - you can have up to four OMs open (previous descriptions sounded like there could be any number opened).

            I guess that I'll continue in the current vane and just get/set/del all four of them - poor users. 🙂

            Looking at these NBIT fields, do you notice that all (except for the OM ones) are timeline related - ALL of them: TL=TimeLine, FC=F-Curve, CKEY= (well) CKey? The natural question arises - why is the Object Manager folding now tied directly to the TimeLine?

            Thanks,
            Robert

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 26/02/2007 at 08:51, xxxxxxxx wrote:

              With this information in hand, anyone care to speculate how you would determine which of the four possible OMs (Scene Browsers - I take it from ManagerInfo) is the active one?

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 12/04/2007 at 13:44, xxxxxxxx wrote:

                Robert -
                I ran into the same issue you did while doing a tutorial based on 9.6.
                I'm a newb at scripting in COFFEE and I was able to get most of the script to work by changing CallCommand #'s, the only thing that drives me crazy is the folded hierarchy that SetBit, DelBit, ToggleBit don't seem to phase.  Any results with that other GetNBit function vs. the 4 OM's?   (I don't completely understand the syntax - just hoping you've found something).
                Dell

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 12/04/2007 at 14:01, xxxxxxxx wrote:

                  This is the code that I'm using (within a TreeViewFunctions that somewhat mirrors the OM - but not exactly). Note that I'm only interested in the one Object Manager and decided not to do it in any others that may be available.

                  //*---------------------------------------------------------------------------*  
                  Bool DoubleClick(void* root, void* userdata, void* obj, LONG col, MouseInfo* mouseinfo)  
                  //*---------------------------------------------------------------------------*  
                  {  
                       BaseObject*          op =               (BaseObject* )obj;  
                       if (!op->IsInstanceOf(Obase))     return FALSE;  
                       BaseObject*          op2 =               op;  
                       op =                                   op->GetUp();  
                       if (!op)                              return TRUE;  
                       // Find first contracted set  
                       while (op)  
                       {  
                  #ifdef     C4D_R10  
                            if (!op->GetNBit(NBIT_OM1_FOLD))     break;  
                  #else  
                            if (!op->GetBit(BIT_OFOLD)) break;  
                  #endif  
                            op = op->GetUp();  
                       }  
                       // If there is a folded object, expand to op2  
                       if (op)  
                       {  
                            // Expand  
                            do  
                            {  
                                 op2 = op2->GetUp();  
                                 if (op2)  
                                 {  
                  #ifdef     C4D_R10  
                                      op2->ChangeNBit(NBIT_OM1_FOLD, NBIT_SET);  
                  #else  
                                      op2->SetBit(BIT_OFOLD);  
                  #endif  
                                 }  
                            } while (op2);  
                       }  
                       // If all parents expanded, contract to first IPP parent  
                       else  
                       {  
                            // Contract  
                            while (op2)  
                            {  
                                 op2->DelBit(BIT_OFOLD);  
                                 op2 = op2->GetUp();  
                                 if (op2 && (op2->GetTag(ID_IPPFIGURETAG) || op2->GetTag(ID_IPPOBJECTTAG)))  
                                 {  
                  #ifdef     C4D_R10  
                                      op2->ChangeNBit(NBIT_OM1_FOLD, NBIT_DEL);  
                  #else  
                                      op2->DelBit(BIT_OFOLD);  
                  #endif  
                                      break;  
                                 }  
                            }  
                       }  
                       EventAdd();  
                       return TRUE;  
                  }
                  
                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 12/04/2007 at 14:46, xxxxxxxx wrote:

                    Wow!  Thank you very much Robert.  The code is a bit over my head, so I think I'll just manually expand my resulting hierarchy until I get a better handle on C4D scripting in R10.   At the moment, ChangeNBit doesn't even turn black in my script manager (ie doesn't appear to be a valid member function of Hypernurb or symmetry objects)... 😞
                    The code I'm having trouble with (with redundant debugging here - I've tried both Del and SetBits:
                    ///////////////////PROBLEM AREA.......
                    //hN is a hypernurb object
                    //sym is a symmetry object
                    hN->SetBit(BIT_OFOLD);          // doesn't work R10
                    sym->SetBit(BIT_OFOLD);          // doesn't work R10
                    println("Using SetBit and BIT_OFOLD ");
                    println(hN->GetBit(BIT_OFOLD));
                    hN->DelBit(BIT_OFOLD);
                    sym->DelBit(BIT_OFOLD);
                    println("Using DelBit and BIT_OFOLD ");
                    println(hN->GetBit(BIT_OFOLD));
                    hN->SetBit(NBIT_OM1_FOLD);   //idea from SDK R10,  but doesn't work (64 bit OS only?)
                    sym->SetBit(NBIT_OM1_FOLD);  //idea from SDK R10,  but doesn't work (64 bit OS only?)
                    println("Using SetBit and NBIT_OM1_FOLD ");
                    println(hN->GetBit(NBIT_OM1_FOLD));
                    hN->DelBit(NBIT_OM1_FOLD);
                    sym->DelBit(NBIT_OM1_FOLD);       //appears to set bit for OM1, but doesn't seem to change folding
                    println("NBIT_OM1_FOLD after modification: ");
                    println(hN->GetBit(NBIT_OM1_FOLD));  //confirms FOLD bit change 1 to 0 but no change in display OM
                    //hN->ChangeNBit(NBIT_OM1_FOLD, NBIT_SET); //ChangeNBit apparently not valid member function nH (Hypernurb object)
                    //sym->ChangeNBit(NBIT_OM1_FOLD, NBIT_SET);//or sym (symmetry object)

                    //////////////// .....END PROBLEM AREA

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 12/04/2007 at 15:21, xxxxxxxx wrote:

                      My code is C++ only. Don't know about COFFEE in R10 - it looks to be still R9.5 support only. Hopefully one of the dev support users can provide more information in this case.

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 12/04/2007 at 16:30, xxxxxxxx wrote:

                        Thanks, Robert.  Ah, the assumption I made was that scripting would be similar to plugin C++ syntax.  I thought I could practice with scripts before jumping in to plugins.  I learned something anyway.  Thanks.
                        Dell

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post