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    Dynamic GeUserArea's in GeDialog?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 30/08/2006 at 06:36, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hello

      Is it possible to add a dynamic number of GeUserArea 's to a GeDialog?

      My basic idea is to have what I would call a "label", which is my GeUserArea, with a bitmap and some text next to it. I would like to be able to dynamically add (n) number of these user area's to my dialog, but when I add them in my loop I only get the user area in the last loop through. Maybe I am missing something here.

      Does anybody have any examples of how to do this?

      Thank you.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 30/08/2006 at 12:16, xxxxxxxx wrote:

        Nevermind, I knew it must have been a simple error on my part!

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 30/08/2006 at 13:03, xxxxxxxx wrote:

          Glad to hear it! You would have needed to show some code to see what might be the problem otherwise.

          On a tangential note: Why are you using GeUserAreas instead of BitmapButtonCustomGUI? If there is some operation going to happen over the bitmap (scrolling, etc.), then that would make sense, otherwise need more info.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 30/08/2006 at 13:35, xxxxxxxx wrote:

            Thanks Robert. Yes, I need to capture the input in the area.

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