Dynamic GeUserArea's in GeDialog?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2006 at 06:36, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
HelloIs it possible to add a dynamic number of GeUserArea 's to a GeDialog?
My basic idea is to have what I would call a "label", which is my GeUserArea, with a bitmap and some text next to it. I would like to be able to dynamically add (n) number of these user area's to my dialog, but when I add them in my loop I only get the user area in the last loop through. Maybe I am missing something here.
Does anybody have any examples of how to do this?
Thank you.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2006 at 12:16, xxxxxxxx wrote:
Nevermind, I knew it must have been a simple error on my part!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2006 at 13:03, xxxxxxxx wrote:
Glad to hear it! You would have needed to show some code to see what might be the problem otherwise.
On a tangential note: Why are you using GeUserAreas instead of BitmapButtonCustomGUI? If there is some operation going to happen over the bitmap (scrolling, etc.), then that would make sense, otherwise need more info.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2006 at 13:35, xxxxxxxx wrote:
Thanks Robert. Yes, I need to capture the input in the area.