Key actions in a TreeView
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/08/2006 at 09:20, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.102
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
To formally ask from something mentioned in another topic, how would you allow keyboard actions in a TreeView added to a dialog? Since the GeUserArea isn't a derived class, there is no way to add the appropriate functionality to it. Seems the only recourse would be to respond at the dialog level, but how would you then restrict the response to the TreeView?Thanks,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2006 at 13:02, xxxxxxxx wrote:
Is there no clue in the message BaseContainer which ID the key event originated from? I would print it out and see if any item matches the ID of the TreeView.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2006 at 14:23, xxxxxxxx wrote:
Mikael, I'll give that a whirl and see what washes out.
Thanks!