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    Key actions in a TreeView

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/08/2006 at 09:20, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.102 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      To formally ask from something mentioned in another topic, how would you allow keyboard actions in a TreeView added to a dialog? Since the GeUserArea isn't a derived class, there is no way to add the appropriate functionality to it. Seems the only recourse would be to respond at the dialog level, but how would you then restrict the response to the TreeView?

      Thanks,

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/08/2006 at 13:02, xxxxxxxx wrote:

        Is there no clue in the message BaseContainer which ID the key event originated from? I would print it out and see if any item matches the ID of the TreeView.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 24/08/2006 at 14:23, xxxxxxxx wrote:

          Mikael, I'll give that a whirl and see what washes out. 🙂

          Thanks!

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