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    Connect, how to?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/08/2006 at 05:31, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.5 
      Platform:      Mac OSX  ; 
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Is there any way to perform the Connect command on a polygonal object, in COFFEE? I see no such command in the SendModelingCommand command.
      And the CallCommand(12144) does nothing, even if I have the relevant objects selected.

      Rui Batista

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/08/2006 at 09:32, xxxxxxxx wrote:

        I use 12144 in Script and it works. Are you sure the objects are selected (either manually or via coffee) before the command is called?

        Cheers
        Lennart

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/08/2006 at 11:34, xxxxxxxx wrote:

          should be MCOMMAND_JOIN for sendmodelingcommand

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 04/08/2006 at 02:19, xxxxxxxx wrote:

            Yes, they are all selected.
            And the MCOMMAND_JOIN is not documented in the COFFEE SDK 😞
            I will give it a try. Thank you 🙂

            Rui Batista

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