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    CHANNEL_RAYTRACING

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/06/2006 at 13:46, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      I'm trying to figure out how to activate raytracing for my channel shader. I can get CHANNEL_DIRECTBUMP but not raytacing. I read some previous posts about this but it was never really resolved, I'm curious as to what I could be doing wrong. The error I get is "Variable or function expected". I need to use Trace_Geometry so I really need to get this working. Any help would be appreciated.

      - Carter

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/06/2006 at 23:31, xxxxxxxx wrote:

        In 9.6 the CHANNEL_RAYTRACING flag is no longer needed. (See the new C++ 9.6 docs.) The same will hold for C.O.F.F.E.E.

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