CHANNEL_RAYTRACING
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/06/2006 at 13:46, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
I'm trying to figure out how to activate raytracing for my channel shader. I can get CHANNEL_DIRECTBUMP but not raytacing. I read some previous posts about this but it was never really resolved, I'm curious as to what I could be doing wrong. The error I get is "Variable or function expected". I need to use Trace_Geometry so I really need to get this working. Any help would be appreciated.- Carter
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/06/2006 at 23:31, xxxxxxxx wrote:
In 9.6 the CHANNEL_RAYTRACING flag is no longer needed. (See the new C++ 9.6 docs.) The same will hold for C.O.F.F.E.E.