Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Make a virtual object

    Scheduled Pinned Locked Moved SDK Help
    1 Posts 0 Posters 143 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/05/2006 at 14:34, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.5 
      Platform:      Mac OSX  ; 
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      I'm going round in circles and are missing something....
      Original scenario.
      I use the op and get its position and rotation. (old values)
      I then manipulate that data( and get new values)
      To ease the final motion I use oldvalues+((newvalues-oldvalues)*dampvalue).
      That works perfect.

      What I need now is a "virtual" op. I can't get my head around creating
      a virtual object(container, matrix ?) that have a initial value ( position and rotation) that I can treat the same way as described and -then- set the op
      plus additional values (with no ease of motion). To use a actual Null object is not an option.

      Any input on what route to look for ?
      I'm testing using const var and BaseContainers with "MyID" but are failing so far.

      Cheers
      Lennart

      1 Reply Last reply Reply Quote 0
      • First post
        Last post