Adding entries to builtin context menus
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2006 at 09:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R9.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi!I'm writing a command plugin that's supposed to work on regular UVW-tags. Now I'd like to add my command to the context menu that pops up if you right-click on any UVW-tag. But I couldn't find a way to hook in there. Is there any way to do it? (or any other good way to associate my command with a specific tag?)
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/03/2006 at 05:55, xxxxxxxx wrote:
No, there's no way to hook in there. Your users will have to call your command in another way, like assigning a shortcut or making a picture.
Another way would be to create a modeless dialog, like the attributes manager, that only works for UVW tags and which has your functions in it. Then users could keep that docked in their layout. -
On 28/04/2014 at 10:59, xxxxxxxx wrote:
Does anyone know if this has changed in more recent version of the SDK?
Thanks,Donovan
-
On 28/04/2014 at 12:09, xxxxxxxx wrote:
I agree it would be pretty cool. It has not changed though.
Best,
-Niklas