Adding entries to builtin context menus
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 29/03/2006 at 09:17, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: R9.5
 Platform: Windows ;
 Language(s) : C++ ;--------- 
 Hi!I'm writing a command plugin that's supposed to work on regular UVW-tags. Now I'd like to add my command to the context menu that pops up if you right-click on any UVW-tag. But I couldn't find a way to hook in there. Is there any way to do it? (or any other good way to associate my command with a specific tag?) 
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 31/03/2006 at 05:55, xxxxxxxx wrote: No, there's no way to hook in there. Your users will have to call your command in another way, like assigning a shortcut or making a picture. 
 Another way would be to create a modeless dialog, like the attributes manager, that only works for UVW tags and which has your functions in it. Then users could keep that docked in their layout.
- 
 On 28/04/2014 at 10:59, xxxxxxxx wrote: Does anyone know if this has changed in more recent version of the SDK? 
 Thanks,Donovan 
- 
 On 28/04/2014 at 12:09, xxxxxxxx wrote: I agree it would be pretty cool. It has not changed though. Best, 
 -Niklas