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    Adding entries to builtin context menus

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/03/2006 at 09:17, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R9.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
         Hi!

      I'm writing a command plugin that's supposed to work on regular UVW-tags. Now I'd like to add my command to the context menu that pops up if you right-click on any UVW-tag. But I couldn't find a way to hook in there. Is there any way to do it? (or any other good way to associate my command with a specific tag?)

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 31/03/2006 at 05:55, xxxxxxxx wrote:

        No, there's no way to hook in there. Your users will have to call your command in another way, like assigning a shortcut or making a picture.
        Another way would be to create a modeless dialog, like the attributes manager, that only works for UVW tags and which has your functions in it. Then users could keep that docked in their layout.

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        • H Offline
          Helper
          last edited by

          On 28/04/2014 at 10:59, xxxxxxxx wrote:

          Does anyone know if this has changed in more recent version of the SDK?
          Thanks,

          Donovan

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          • H Offline
            Helper
            last edited by

            On 28/04/2014 at 12:09, xxxxxxxx wrote:

            I agree it would be pretty cool. It has not changed though.

            Best,
            -Niklas

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