AnimateObject on Deformed Objects
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/11/2005 at 11:41, xxxxxxxx wrote:
That's correct. AnimateObject() doesn't take deformers into account. You can use SendModelingCommand() with MCOMMAND_CURRENTSTATETOOBJECT instead.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/11/2005 at 11:51, xxxxxxxx wrote:
Hello Mikael,
so i need to send modelling command after AnimateObject()?
thanks
Renato T. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/11/2005 at 12:15, xxxxxxxx wrote:
Yeah, AnimateObject() for the timeline tracks and SendModelingCommand() for the rest. (I don't know how it will work with time based deformers though.)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/06/2006 at 19:31, xxxxxxxx wrote:
Hello Mikael,
still not working here.
I tried also AnimateDocument.. but the deformation are not calculated too.any help?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/06/2006 at 10:05, xxxxxxxx wrote:
Do you not get any deformation at all or not just the deformations at the specified time?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/06/2006 at 15:32, xxxxxxxx wrote:
i got deformation but when i force animateobject on the frame-1 the deformation is the same at frame
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/09/2009 at 11:46, xxxxxxxx wrote:
I still have this problem now.. can someone tell me why i can't get deformed geometry with animateobject and current state to objects?
thanks
renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/09/2009 at 12:26, xxxxxxxx wrote:
I've only had success with AnimateDocument() (now ExecutePasses() in R11.5) but it does work. This is how IPP figures are baked into static or PLA geometry in interPoser Pro.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/09/2009 at 12:36, xxxxxxxx wrote:
Hello Robert,
uhm.. i tried with AnimateDocument.. but don't work.. Do i need to addevent or something?
thanks
renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/09/2009 at 13:35, xxxxxxxx wrote:
Make sure to set the document time, call AnimateDocument(), and, yes, EventAdd() is a good idea.
doc->SetTime(stime);
#ifdef C4D_R115
doc->ExecutePasses(NULL, TRUE, TRUE, TRUE);
#else
doc->AnimateDocument(NULL, TRUE, TRUE);
#endif
EventAdd();where 'stime' is the BaseTime representing the frame.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/09/2009 at 13:45, xxxxxxxx wrote:
Hello Robert,
i'm during rendering.. so eventadd.. will stop the renderdocument
I fear that i need to cache before all. then render.
what do you think?
renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/10/2009 at 07:39, xxxxxxxx wrote:
Howdy,
Is the deformer a child of the mesh, or is the mesh part of a hierarchy that is being deformed? I've noticed that CSTO only works properly when the deformer is a child of the mesh you need. If the mesh is in a deformed hierarchy, then CSTO needs to be invoked on the parent object to get the deformed mesh object. :o(
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/10/2009 at 09:26, xxxxxxxx wrote:
Hello Dan
my scene it's just a cylinder with a bend inside it (child).
thanks
renato