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    Renderdocument renders whole animation

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/09/2005 at 02:02, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.102 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      If I don't set

      rdata.SetLong(RDATA_FRAMESEQUENCE, 1); // actual frame only
      and update the rendering sequence step by step with:

      BaseTime bt = BaseTime(starttime + newOffset);
         m_dlg->m_doc->SetTime(bt);
         m_dlg->m_doc->AnimateDocument(this->Get(), TRUE, TRUE);
         EventAdd(EVENT_FORCEREDRAW);

      the RenderDocument(...) starts rendering the whole
      animation, as given in the rendersettings (i.e. frames 0-100). This is obvious by the time, it takes (2times with 2 frames, 10times with 10 frames and so on).

      But the Renderdocument can only output single BaseBitmaps, while rendering all 100 frames.
      In the end it puts out the last rendered image.

      I'm running the RenderDocument in a Thread.
      Is there a special event that occurs when RenderDocument has finished the next frame?
      Or am I totally wrong-going???

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