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    Get PolyObject from ObjectLink

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/07/2005 at 16:44, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi all,

      i would like if is possible to get the PolyObject from Object generator in a deformer. The Object is passed trough a object link.
      I read that is possible to getcache only from GetVirtualObject but i'm on ModifyObject in a deformer.

      I'll like to update my Meshdeformer to get any Generator instead a Editable geometry.

      Bad english.. but i hope that you understand 🙂

      Thanks in advance
      Renato T.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 23/07/2005 at 00:05, xxxxxxxx wrote:

        You must use the SendModelingCommand function to get the current state (MCOMMAND_CURRENTSTATETOOBJECT) it is the only way.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/07/2005 at 07:37, xxxxxxxx wrote:

          Thanks David 🙂

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