Get PolyObject from ObjectLink
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/07/2005 at 16:44, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hi all,i would like if is possible to get the PolyObject from Object generator in a deformer. The Object is passed trough a object link.
I read that is possible to getcache only from GetVirtualObject but i'm on ModifyObject in a deformer.I'll like to update my Meshdeformer to get any Generator instead a Editable geometry.
Bad english.. but i hope that you understand
Thanks in advance
Renato T. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2005 at 00:05, xxxxxxxx wrote:
You must use the SendModelingCommand function to get the current state (MCOMMAND_CURRENTSTATETOOBJECT) it is the only way.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2005 at 07:37, xxxxxxxx wrote:
Thanks David