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    how to access claude bonet weights.

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 16/07/2005 at 12:49, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Can anyone point me in the right
      direction for accessing and setting
      claude bonet weights?
      Thanks in advance!
      -Sadato

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/07/2005 at 11:25, xxxxxxxx wrote:

        Claude Bonet tags are internally structured the same way as vertex map tags, i.e. a VariableTag with one Real per point. So just cast it to VariableTag and use GetDataAddress().

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/07/2005 at 17:54, xxxxxxxx wrote:

          Dear Mr. Sterner,

          Thank you for your reply. However, I do
          not understand the following:
          For Claude Bonet Maps, each vertex must
          contain multple weights for each bone. Thus
          it couldn't be a simple 1 dimensional array and
          there must be some way to identify which bone
          the weight information corresponds to. Once
          again, thank you for your help. 🙂
          -Sadato

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 21/07/2005 at 18:19, xxxxxxxx wrote:

            Ok, never mind.
            The tags must be on each bone.

            -Sadato

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