how to access claude bonet weights.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/07/2005 at 12:49, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.1
Platform: Windows ;
Language(s) : C++ ;---------
Can anyone point me in the right
direction for accessing and setting
claude bonet weights?
Thanks in advance!
-Sadato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/07/2005 at 11:25, xxxxxxxx wrote:
Claude Bonet tags are internally structured the same way as vertex map tags, i.e. a VariableTag with one Real per point. So just cast it to VariableTag and use GetDataAddress().
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/07/2005 at 17:54, xxxxxxxx wrote:
Dear Mr. Sterner,
Thank you for your reply. However, I do
not understand the following:
For Claude Bonet Maps, each vertex must
contain multple weights for each bone. Thus
it couldn't be a simple 1 dimensional array and
there must be some way to identify which bone
the weight information corresponds to. Once
again, thank you for your help.
-Sadato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/07/2005 at 18:19, xxxxxxxx wrote:
Ok, never mind.
The tags must be on each bone.-Sadato