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    How to set Custom GUI initial size

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/05/2005 at 05:37, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.207 
      Platform:   Windows  ;   
      Language(s) :

      ---------
      Hi everybody,
      I've created a CustomGui control that uses a GeUserArea object to display itself. I've overriden the GetMinSize() method of GeUserArea base class, and everytime the control is displayed at the size returned by GetMinSize() function. How can I set the initial size,  from let's say another plugin that uses my plugin?
      I'm looking forward for your answers. Tanks.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/06/2005 at 12:28, xxxxxxxx wrote:

        You could let users of the control specify properties with the CustomGuiData::GetProperties() system. These will then be available in the settings container of CustomGuiData::Alloc() and can be passed to your user area.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 11/07/2005 at 00:38, xxxxxxxx wrote:

          I forgot my username so I had to re-register with another one :).
          Please give me more detail about specifying the properties. I don't know how exactly should I specify the size property. Give me please an small example.

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