Getting data from SplineData
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/12/2004 at 15:00, xxxxxxxx wrote:
Darf, thank, now cinema is not crashing but, how i can get y value from x value?
i tried with spline->GetPoint(real); but it return a 0,0,0 vector.
thanks for your precious infos
Renato T. -
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On 08/12/2004 at 16:31, xxxxxxxx wrote:
Ok Darf, all ok
cheers
Renato T. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/12/2004 at 13:27, xxxxxxxx wrote:
Dwarf,
your help make my code working but don't initialize anything. Where i can find an example code for that?
In sdk i don't found anything that help me to use correct this panel.
Thank
Renato T. -
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On 14/12/2004 at 07:39, xxxxxxxx wrote:
Sorry for not getting back, the forum must forward emails to the old bhodinut account.
The code I offered works for initializing the the spline data ( that is how NICKL works ). Can you create an example project and post it?
Erhmm... I have never been considered a dwarf before. It's darf, no matter what certain MAXON employees say. 9-)
darf
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/12/2004 at 21:02, xxxxxxxx wrote:
Hi Darf, thanks.
here the code for Init:
GeData d ( CUSTOMDATATYPE_SPLINE, DEFAULTVALUE );
SplineData *p = (SplineData* ) d.GetCustomDataType( CUSTOMDATATYPE_SPLINE );
if ( p )
{
p->MakeLinearSpline( 2 );
p->InsertKnot( 0.0, 1.0, TRUE );
p->InsertKnot( 1.0, 1.0, TRUE );
p->SetRound( 0.0 );
}
data->SetData( PATHDEFORMER_SCALE, d );and here i read data:
SplineData *spdata=NULL;
spdata=(SplineData* ) data->GetCustomDataType(PATHDEFORMER_SCALE, CUSTOMDATATYPE_SPLINE);and..
spliney=spdata->GetPoint(o);
to get yspline value from (0<o<1)-----------------------------------------
it work, but when i try to reset splinedata from the editor, all points disappear.. i thought that a precedent initialization was usefull to set default value.Any help?
Thanks
Renato -
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On 15/12/2004 at 16:52, xxxxxxxx wrote:
Spline Datatypes reset to no points. I am not sure if there is way to get around that unless you write your spline datatype.
darf
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On 15/12/2004 at 17:17, xxxxxxxx wrote:
Uhm..
i think that i no wrote spline datatypei'm a very starter, could you be more precise?
Thanks
Renato T. -
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On 15/12/2004 at 17:56, xxxxxxxx wrote:
p->MakeLinearSpline( -1 );
p->InsertKnot( 0.0, 1.0, TRUE );
p->InsertKnot( 1.0, 1.0, TRUE );Ok, now it work like i need.
Testing...
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On 15/12/2004 at 19:59, xxxxxxxx wrote:
Uhh, -1, is that a default value I don;t know about? That value is the number of points to allocate me thinks. I am not sure. I offered the only code for the C4D internal spline datatype. The custom spline datatype I was referrring to would be completely written by you. The internal spline type is very limited IMHO.
darf
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On 17/12/2004 at 17:13, xxxxxxxx wrote:
Darf,
With this my spline was initialized with 2 point and make a corretc default curve.
Anyway, the probs is my english. For me is hard to understand.
Thanks for your help
Renato T. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/12/2004 at 19:04, xxxxxxxx wrote:
Problem solved?
darf
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/12/2004 at 19:43, xxxxxxxx wrote:
Yes, now when i start plugin the spline are like i need.
thanks
Renato T.