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    Mix bitmaps in c.o.f.f.e.e.

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/12/2004 at 07:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.5 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hi,,,,
      Is it possible to access a Layer shader in c.o.f.f.e.e.?
      I need to mix some bitmaps together , for a colour channel texture.....
      Any advice greatly appreciated....
       Cheers........
      lonetad.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/12/2004 at 01:08, xxxxxxxx wrote:

        I'm afraid it's not possible to access the new Layer shader in C.O.F.F.E.E.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/12/2004 at 04:24, xxxxxxxx wrote:

          OK,  thanks anyway.....

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 11/11/2009 at 14:47, xxxxxxxx wrote:

            Is this still true in 2009? I'm trying to construct a material from scratch with C.O.F.F.E.E:

            The plugin generates a handful of vertex maps and I want to color the object with them automatically. My manual protocol works fine, now I just need to get the plugin to do the same thing.

            Done:
            Construct a new material
            Apply new material to specific object
            Generate vertex maps from provided data

            ToDo:
            Create a LayerShader in the CHANNEL_COLOR box
            In the Layer Shader:
               Create 3 new ColorShaders R, G, B
               Create 3 new VertexMapShaders
                  Set each VertexMapShader to LayerMask
                  Fill #SLA_DIRTY_VMAP_OBJECT with the appropriate VertexMap Tags from the object.

            Are any of these things on my ToDo list possible? So far, I can only put a texture path into the CH_TEXTURE box, not a layer, let alone access the layers other details.
            Thanks,
            Graham

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 17/11/2009 at 05:21, xxxxxxxx wrote:

              Access to the LayerShader is currently vey limited in C++ and not possible at all in COFFEE.

              cheers,
              Matthias

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