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    SaveDocument in C++

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/10/2004 at 00:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.012 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi
      When I use following code in COFFEE, if its a new document, save as dialog box (windows default) will open automatically. Whats the relavent code in C++?

          
          
          
          
           var doc=GetActiveDocument(); // COFFEE  
           var f = doc->GetFilename(); // COFFEE  
           doc->Save(f); //COFFEE
          
          
          
      

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/10/2004 at 01:08, xxxxxxxx wrote:

        I tried something like this...

            
            
            
            
            doc=GetActiveDocument();  
            Filename fname;  
            fname = doc->GetDocumentName();  
            SaveDocument(doc,fname,FALSE,0);
            
            
            
        

        Is it the right way?

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/10/2004 at 12:05, xxxxxxxx wrote:

          Hi there,

          it should be fine. Does SaveDocument() bring up a filename selector? If not and you want one, you should add

          fname.FileSelect(FSTYPE_SCENES, GE_SAVE);

          before SaveDocument.

          Timm

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 21/10/2004 at 19:49, xxxxxxxx wrote:

            Even though I get the file selector window, "SaveDocument" returns FALSE. Here is my code for your reference

                
                
                
                
                 doc=GetActiveDocument();  
                 Filename fname;  
                 fname.FileSelect(FSTYPE_SCENES, GE_SAVE);  
                 if(SaveDocument(doc,fname,FASLE,0))  
                   GePrint("TRUE - SUCCESS");  
                 else  
                   GePrint("FALSE - FAILED");  
                
                
                
                
            
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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 22/10/2004 at 00:32, xxxxxxxx wrote:

              I guess "FASLE" is a typo, otherwise it wouldn't compile? (Please copy/paste code to avoid such typos.)
              This code seems to work:

                  
                  
                  doc=GetActiveDocument();   
                  Filename fname = doc->GetDocumentPath() + doc->GetDocumentName();   
                  fname.FileSelect(FSTYPE_SCENES, GE_SAVE);   
                  if(SaveDocument(doc,fname,FALSE, FORMAT_C4DEXPORT))    
                  {  
                    GePrint("TRUE - SUCCESS");   
                  }  
                  else     
                  {  
                    GePrint("FALSE - FAILED");  
                  }
              
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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 22/10/2004 at 02:44, xxxxxxxx wrote:

                Mikael,
                It works fine, but it exports the currently opened new file (example untitled1.c4d) into the new file name which i specify thro' the file selector. I dont want to export, just want to save the current file. So that after saving I can see the new file (no more untiltled1.c4d) as the current active document.
                Please let me if you are not clear with my requirement. I am looking for the functionality of Save function under BaseDocument Object in COFFEE.

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 22/10/2004 at 02:56, xxxxxxxx wrote:

                  Ok, then I guess you could simply trigger the save menu command:

                      
                      
                      namespace c4d_symbols_coh  
                      {  
                      #undef IDC_OK  
                      #undef IDC_CANCEL  
                      #undef IDM_CM_CLOSEWINDOW  
                      #undef HOTKEY_CAMERA_MOVE  
                      #undef HOTKEY_CAMERA_SCALE  
                      #undef HOTKEY_CAMERA_ROTATE  
                      #undef HOTKEY_OBJECT_MOVE  
                      #undef HOTKEY_OBJECT_SCALE  
                      #undef HOTKEY_OBJECT_ROTATE  
                      #include "../c4d_symbols.coh"  
                      };  
                      using namespace c4d_symbols_coh;
                      
                      
                      
                      
                      Bool MenuTest::Execute(BaseDocument *doc)  
                      {  
                        BaseContainer msg(COREMSG_CINEMA_EXECUTEEDITORCOMMAND);  
                        msg.SetLong(COREMSG_CINEMA_EXECUTEEDITORCOMMAND, IDM_SPEICHERN);  
                        Bool result = SendCoreMessage(COREMSG_CINEMA, msg, 0).GetLong();  
                        return result;  
                      }
                  
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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 22/10/2004 at 19:34, xxxxxxxx wrote:

                    Yes Mikael, it works now. You are great. Thanks.

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