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    Get Disklevel of an object/shader

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 21/07/2004 at 00:37, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.207 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------With the register function one can specify the disklevel of a plugin. Is it only possible to get it within the read/write functions, or can I get the disklevel of any object/shader by a function call?

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/07/2004 at 17:15, xxxxxxxx wrote:

        If you get the corresponding BasePlugin with GetFirstPlugin() + linear search, then you can get the NODEPLUGIN structure with GetPluginStructure() and check the disklevel member.

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