Get Disklevel of an object/shader
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/07/2004 at 00:37, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;---------With the register function one can specify the disklevel of a plugin. Is it only possible to get it within the read/write functions, or can I get the disklevel of any object/shader by a function call?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/07/2004 at 17:15, xxxxxxxx wrote:
If you get the corresponding BasePlugin with GetFirstPlugin() + linear search, then you can get the NODEPLUGIN structure with GetPluginStructure() and check the disklevel member.