Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Fixing Bones

    SDK Help
    0
    2
    205
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/06/2004 at 15:45, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.206 
      Platform:      
      Language(s) :     C++  ;

      ---------
      How can I fix a bone?
       
      I see in Obone.res there is this..

        GROUP  
        {  
         LAYOUTGROUP; COLUMNS 3;  
         GROUP { BUTTON BONEOBJECT_FIX {} }  
         GROUP { BUTTON BONEOBJECT_FIXCHILDS {} }  
         GROUP { BUTTON BONEOBJECT_FIXCHAIN {} }  
        }
      

      I need to be able to fixchilds
       
      Thanks

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/06/2004 at 01:08, xxxxxxxx wrote:

        If you want to simulate pressing the button you can send a MSG_DESCRIPTION_COMMAND message to the bone, with data pointing to a DescriptionCommand with id set to DescID(BONEOBJECT_FIXCHILDS).

        1 Reply Last reply Reply Quote 0
        • First post
          Last post