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    SplineObject control points

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 09/06/2004 at 13:01, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;  C++  ;

      ---------
      Hello,
      I am developing a plugin which creates (cubic or bezier) spline objects.  I can create and insert the spline object with the on-curve points, but I do not know how to enter the off-curve points.
      Thanks

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 10/06/2004 at 01:23, xxxxxxxx wrote:

        What do you mean by off-curve points? Tangents? That's done with spline->GetTangent().

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 10/06/2004 at 09:26, xxxxxxxx wrote:

          Yes, thank you.  I found a valid tangents array only when the curve type was set to Thermite.

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 10/06/2004 at 14:05, xxxxxxxx wrote:

            Is there a good tutorial for creating splines with multiple loops?  Such as the splines created when importing an illustrator document?

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