SplineObject control points
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/06/2004 at 13:01, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform:
Language(s) : C.O.F.F.E.E ; C++ ;---------
Hello,
I am developing a plugin which creates (cubic or bezier) spline objects. I can create and insert the spline object with the on-curve points, but I do not know how to enter the off-curve points.
Thanks -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/06/2004 at 01:23, xxxxxxxx wrote:
What do you mean by off-curve points? Tangents? That's done with spline->GetTangent().
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/06/2004 at 09:26, xxxxxxxx wrote:
Yes, thank you. I found a valid tangents array only when the curve type was set to Thermite.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/06/2004 at 14:05, xxxxxxxx wrote:
Is there a good tutorial for creating splines with multiple loops? Such as the splines created when importing an illustrator document?