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    Hide port from input menu in the Node Editor

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    • P
      peter_horvath
      last edited by

      Is there a flag to hide a port from the input port menu in the Node Editor. We'd like to have the parameters displayed in the Attribute Manager, but there are some that are not linkable, thus it does not make sense to have them in the input port menu.
      1d27411e-c6d2-4667-8b56-57eea1b02413-image.png

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      • M
        m_adam @peter_horvath
        last edited by m_adam

        Hi Peter I digged a bit and sadly this is not possible to hide only in the menu.

        @peter_horvath said in Hide port from input menu in the Node Editor: We'd like to have the parameters displayed in the Attribute Manager, but there are some that are not linkable.

        Can you show me an example of such a port in the AM? Because if its not linkable at all, maybe it can be considered as a bug. And it's something we would like to implement as well as a general feature.

        Cheers,
        Maxime.

        MAXON SDK Specialist

        Development Blog, MAXON Registered Developer

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        • P
          peter_horvath
          last edited by

          Thanks for looking into it @m_adam.

          Maybe this is specific to Arnold, but there are shader parameters that are not linkable. It's a flag on the parameter. Typically, boolean and enum type parameters are not linkable, like the ones highlighted in the screenshot below. But could be any parameters really, depending on the shader code.

          image.png

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