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    Sound question

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/11/2003 at 07:39, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Is it possible to get a sound that is put in an animation, or it's frequency?

      If so, how would I go about doing this?
      Thank you

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/11/2003 at 08:13, xxxxxxxx wrote:

        Take a look at the class "BaseSound".
        Also you can use XPresso to control animation.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/06/2005 at 06:33, xxxxxxxx wrote:

          i´m trying to use xpresso to control animation trought soud intensity but i don´t find a way to connect the soundlevel output wit a user data input 😞

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 27/10/2005 at 15:14, xxxxxxxx wrote:

            hi antz,
            are you still hunting that rabbit 😄
            like beaker said the sound class is the right one. all you need is to load the sound file and divide samplecount/soundlength and keep the frame rate in mind. then you can loop through the samples per frame..
            i would sudjest to do that within xpresso (coffee node). the better place seems to be the c++ sdk though.

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