Sound question
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/11/2003 at 07:39, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform:
Language(s) : C.O.F.F.E.E ;---------
Is it possible to get a sound that is put in an animation, or it's frequency?If so, how would I go about doing this?
Thank you -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/11/2003 at 08:13, xxxxxxxx wrote:
Take a look at the class "BaseSound".
Also you can use XPresso to control animation. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/06/2005 at 06:33, xxxxxxxx wrote:
i´m trying to use xpresso to control animation trought soud intensity but i don´t find a way to connect the soundlevel output wit a user data input
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/10/2005 at 15:14, xxxxxxxx wrote:
hi antz,
are you still hunting that rabbit
like beaker said the sound class is the right one. all you need is to load the sound file and divide samplecount/soundlength and keep the frame rate in mind. then you can loop through the samples per frame..
i would sudjest to do that within xpresso (coffee node). the better place seems to be the c++ sdk though.