claude bonet
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/09/2003 at 09:49, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform:
Language(s) : C.O.F.F.E.E ;---------
Is there a way to access CB weight tags via coffee? Just checking with a coffee node, seems they're from the class baseTAG. Not very helpful.
naam -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2003 at 00:34, xxxxxxxx wrote:
they are just vertex maps, so should be possible?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2003 at 00:46, xxxxxxxx wrote:
Quote: Originally posted by David O Reilly on 01 October 2003
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> they are just vertex maps, so should be possible?
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> * * *Well, they are vmap tags with a direct link to the bones. But I need to know how to access them via coffee. I managed to figure out that their basecontainer has the bonelink at Id 1000, but didn't manage to get to the actual vertex map information yet. I mean, a vertex map tag is a variable tag, while the secret CB tag is a basetag. So GetData doesn't work.
naam
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2003 at 03:43, xxxxxxxx wrote:
they are variable tags (basically just vertex tags!), don't know how you do it in coffee though, in c++ they are treated the same, as for the container ids, look at the res files in the mocca folder.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2003 at 03:47, xxxxxxxx wrote:
hmmm, must be coffee running in the emulation layer then. When I do a getclass call on the tags, I get class BaseTag, not VariableTag, and the GetData method doesn't work on them (function not found).
anyone having ideas?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/10/2003 at 05:36, xxxxxxxx wrote:
No, I think it's impossible then.