SnapTool for R2023?
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thanks! I'll give it a try!
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Hello @moebius,
Thank you for reaching out to us. Juding from you mentioning Visual Studio I assume you are on Windows and want the plugin for Windows. I went ahead and compiled the
2023.0
SDK for you, i.e., you can use it from2023.0.0
up to the last service pack of2023
which we will publish. After that the ABI will change and you will need a new plugin.SDK 2023.0.0 Windows (binaries only)
[URL-REMOVED]@x_nerve said
As an expensive commercial software, C4D does not do a good job in how to compile the C++ SDK. If it is not for other C4D users to publish tutorials and only rely on the compilation instructions of the C++ SDK development document, it is true that even the first step of the compilation can not be successful. The SDK team should make a change.
The C++ API has for a long time being documented as documentation from experts for experts, with a certain reliance on 'they will get that, they are also experts!'. When you look at our Getting Started: Introduction page, you will see that it tells you everything (you technically) need to know to get a compilation going, but additional information is a bit scattered and also relies on the fact that people know their way around VS, Xcode and a compiler.
I have revamping the introduction section on my bucket list, but people also want to see the Asset API, OCIO, Pyro, etc. to be documented in a more analytical fashion, and there is also the whole subject of the maxon API which requires major work. Which puts the importance of a more beginner friendly getting started section a bit more into perspective. While we certainly want to move into less expert territories with out APIs and their documentations, I am afraid that the information needs of people who take this hurdle on their own take priority for now. It is not that I would disagree with your sentiments, but as always in documentation, you must be selective, as you cannot do everything you would want to do.
When I have time, I will give making the introduction section more beginner friendly a spin.
Cheers,
Ferdinand
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
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thanks ferdinand!
actually, I don't want snap tool as a plugin, rather than as build in tool!
Snap Tool and transform Tool (by michael welter) are so grat workflow tools, I need them daily
I tried to follow along all the instructions, but I have to admit: that should do other people with more experience or who studied programming do.
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just asking from time to time: Is there anyone here today who can compile SnapMoveTool for R2024?
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thanks... but I don't know what to do with this folder. I put it in the PlugIns folder, but nothing shows up in C4D.
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Hello @moebius,
it works fine here:
Which exact version are you using? What is your console output? These are just some 2024.0.0 SDK binaries I had flying around anyway and I could recompile things, but we should first make sure that there is not something simple going wrong on your side.
Have you made sure to remove the binaries from the 2023 SDK from your plugin path?
Cheers,
Ferdinand -
- I have the 2023.1
- I set the search path.
- in the plugin folger are just plugins, no SDK stuff (or do you refere to the sdk.zip in the C:/.../maxon folder?
- I tried it with all other plugins removed.
- nothing in the console
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Hey @moebius,
You cannot use 2023.1 to load the
2024.0
SDK, the SDK is not downwards compatible, but I assume that was a typo and you meant 2024.1. I meant that you should avoid having both theSDK_2023
andSDK_2024
binaries in your plugin folder, i.e., both the binaries I uploaded here in November 2022 and the ones from a few days ago.Cheers,
Ferdinand -
2024.1: typo... sry!
there is no SDK in the plugins folder.it's not possible to redo the SnapTool as standalone Plugin/Tool? It's such an good helper, and work way better than the build in snap function. Ill do a yt comparison at some time
thanks anyway for your help!
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Hey @moebius,
we cannot provide a plugin from the SDK as a separate download. In fact, we usually do not provide any binaries for the SDK at all. I will recompile the SDK next week and upload it here. That is all I can do for you, in case there is something fishy with this binary going on.
Cheers,
Ferdinand -
ok thanks and have a nice weekend
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Hey @moebius,
Please excuse for the delay, things are a bit hectic here at the moment. I have recompiled the SDK for 2024.0.0 in release mode (the link from above is a debug build I think, I then just grabbed what I had on disk anyway).
2024.0.0 SDK Binaries (WIN).zip
Cheers,
Ferdinand -
You are my hero!
sorry I also was not here often. But this litte tool works now again! -
Hi Ferdinand
Here we go again. It does not work anymore in R2025. Would you be so kind and update it? Or talk to Dave he should put it in C4D asapThanks a lot!!!
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Hey, moebius, sure I can update this, but it will probably only happen next week, as I currently still busy with the SDK.
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thanks! I'll come back in a feew weeks
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Hey,
Here is a 2025.0.0 SDK build. Just as for the previous builds, this is Windows only, and also not code signed. Maybe we can find a bit permanent solution in the future, as the C++ SDK also contains a quite useful tool for Python developers (the Active Object plugin).
Cinema_4D_CPP_SDK_2025_0_0.zipCheers,
Ferdinand -
Hi Ferdinand!
Thanks a lot!
unfortunately it does not show up in the extentions.
but, hell jey, a permanent solution would be great. An overhaul of the snap tool in C4D! -
Hi just to let you know that Ferdinand is in vacation, he will look into your topic once you are back.
Cheers,
Maxime.