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    Why are there no Sketch and Toon shaders?

    Cinema 4D SDK
    windows python s26
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    • ?
      A Former User
      last edited by A Former User

      Hello,
      I noticed that there are no Sketch and Toon shader symbols in the Python API. Why is that?

      Here are the IDs for anyone needing them:

      Art = 1012161
      Cel = 1012158
      Hatch = 1012166
      Spots = 1012160
      

      They are in the C++ shader symbols as xartshader, xcelshader, xhatchingshader, and xspotshader.

      Here are the Python Shader Symbols:

      c4d.Xambientocclusion = 1001191
      c4d.Xbase = 5707
      c4d.Xbitmap = 5833
      c4d.Xbrick = 5804
      c4d.Xchanlum = 1007539
      c4d.Xcheckerboard = 5800
      c4d.Xcloud = 5802
      c4d.Xcolor = 5832
      c4d.Xcolorizer = 1011112
      c4d.Xcolorstripes = 5822
      c4d.Xcyclone = 5821
      c4d.Xdistorter = 1011114
      c4d.Xearth = 5825
      c4d.Xfalloff = 1011101
      c4d.Xfilter = 1011128
      c4d.Xfire = 5803
      c4d.Xflame = 5817
      c4d.Xformula = 1031433
      c4d.Xfresnel = 1011103
      c4d.Xfusion = 1011109
      c4d.Xgalaxy = 5813
      c4d.Xgradient = 1011100
      c4d.Xlayer = 1011123
      c4d.Xlumas = 1011105
      c4d.Xmarble = 5830
      c4d.Xmetal = 5827
      c4d.Xmosaic = 1022119
      c4d.Xnoise = 1011116
      c4d.Xnormaldirection = 1011107
      c4d.Xnormalizer = 1026588
      c4d.Xobjectcolor = 1033961
      c4d.Xplanet = 5829
      c4d.Xposterizer = 1011111
      c4d.Xprojector = 1011115
      c4d.Xproximal = 1011106
      c4d.Xrainsampler = 1026576
      c4d.Xripple = 1011199
      c4d.Xrust = 5828
      c4d.Xsimplenoise = 5807
      c4d.Xsimpleturbulence = 5806
      c4d.Xskyshader = 1000
      c4d.Xspectral = 5831
      c4d.Xspline = 1011124
      c4d.Xsss = 1001197
      c4d.Xstar = 5816
      c4d.Xstarfield = 5808
      c4d.Xsubstance = 1032171
      c4d.Xsunburst = 5820
      c4d.Xterrainmask = 1026277
      c4d.Xthinfilm = 1035731
      c4d.Xtiles = 1011102
      c4d.Xtranslucency = 1011108
      c4d.Xvariation = 1033825
      c4d.Xvenus = 5826
      c4d.Xvertexmap = 1011137
      c4d.Xwater = 5818
      c4d.Xwood = 5823
      c4d.Xxmbsubsurface = 1025614
      

      Thank you.

      ferdinandF 1 Reply Last reply Reply Quote 0
      • ferdinandF
        ferdinand @A Former User
        last edited by ferdinand

        Hey @blastframe,

        Thank you for reaching out to us.

        @blastframe said in Why are there no Sketch and Toon shaders?:

        There are in C++ shader symbols as xartshader, xcelshader, xhatchingshader, and xspotshader.

        This is not quite true. These are the resource files for the shaders you were linking to, if they would be shader identifiers, they would start with a capital letter, e.g., Xartshader. Sometimes we simply forget to expose type symbols for the nodes we expose. But since the exposure of parameter IDs is automated, this is not that much of a hassle, as one only must hardcode the type identifier then. So, it is no oversight in Python, they simply do not exist.

        The parameter symbols are documented as for any other node type for these "special" cases. You can find the parameter documentation for the Art shader for example here.

        Cheers,
        Ferdinand

        MAXON SDK Specialist
        developers.maxon.net

        1 Reply Last reply Reply Quote 1
        • ferdinandF
          ferdinand
          last edited by

          Hello @blastframe,

          without any further questions or other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022.

          Thank you for your understanding,
          Ferdinand

          MAXON SDK Specialist
          developers.maxon.net

          1 Reply Last reply Reply Quote 0
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