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    Compiling material nodegraph to shaders

    Cinema 4D SDK
    r23 sdk maxon api c++
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    • E
      ECHekman
      last edited by

      I am looking into supporting cinema4d nodegraph materials into our pathtracer plugin.
      I looked through the documentation, but found very little about the material node system on the technical side.

      Would it be possible to compile or translate material nodegraphs into GLSL shaders?

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      • r_giganteR
        r_gigante
        last edited by

        Hi @ECHekman, thanks for reaching out to us.

        With regard to your question, at the moment with current API, is not possible to traverse a node-based material shader graph and consequently to convert to other convenient datasets.

        As said already in other threads, it's under our radar and we hope to share soon updates on this regard.

        Cheers, R

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        • E
          ECHekman
          last edited by

          Thank you for your reply.
          I take it this also means its not possible to manually convert node ourselves?

          r_giganteR 1 Reply Last reply Reply Quote 0
          • r_giganteR
            r_gigante @ECHekman
            last edited by

            @ECHekman said in Compiling material nodegraph to shaders:

            I take it this also means its not possible to manually convert node ourselves?

            Right.

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