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    FlushUnusedTextures() doesn´t work

    Scheduled Pinned Locked Moved Bugs
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 13/06/2003 at 13:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------Well, see topic. FlushUnusedTextures() doesn´t work at all... 😕

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/06/2003 at 01:04, xxxxxxxx wrote:

        As far as I can tell it works perfectly as long as all textures are used... 😉
        But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.)

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 14/06/2003 at 02:53, xxxxxxxx wrote:

          Quote: Originally posted by Mikael Sterner on 14  June 2003
          >
          > * * *
          >
          > As far as I can tell it works perfectly as long as all textures are used... 😉
          >
          > * * *
          ROFL :))
          > Quote: Originally posted by Mikael Sterner on 14  June 2003
          >
          > * * *
          >
          > But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.)
          >
          > * * *
          >
          > Upps, yes I really thought that this is it. Ok, my fault. (why isn´t there the Remove Unused Materials in the SDK? Or is there?)
          >
          > Thank you!

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