FlushUnusedTextures() doesn´t work
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 13/06/2003 at 13:13, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 8.100
 Platform: Windows ;
 Language(s) : C++ ;---------Well, see topic. FlushUnusedTextures() doesn´t work at all...  
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 14/06/2003 at 01:04, xxxxxxxx wrote: As far as I can tell it works perfectly as long as all textures are used...  
 But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.)
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 14/06/2003 at 02:53, xxxxxxxx wrote: Quote: Originally posted by Mikael Sterner on 14 June 2003 
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 > As far as I can tell it works perfectly as long as all textures are used... 
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 ROFL :))
 > Quote: Originally posted by Mikael Sterner on 14 June 2003
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 > * * *
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 > But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.)
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 > * * *
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 > Upps, yes I really thought that this is it. Ok, my fault. (why isn´t there the Remove Unused Materials in the SDK? Or is there?)
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 > Thank you!