Access violation in MkVarTag
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 12/06/2003 at 20:04, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 8.100
 Platform: Windows ; Mac OSX ;
 Language(s) : C++ ;--------- 
 op = PolygonObject::Alloc(vcount,fcount); (998,1515)
 if(!op) return 0;
 uvtag = (UVWTag* )op->MakeVariableTag(vtcount); (998)
 if(!uvtag) return 0;The forth time I create an object I get a 'unhandled exception in Cinema4D.exe Access Violation' error in the MakeVariableTag call. I'm only creating one UVtag per object at this point. What would prevent me from making a call with a valid PolygonObject? I would expect it would at worst return null. I'm having a similar problem with the ResizeObject. When I resize the third object I get the same error and then the Access error on trying to make the UV tag on the fourth if I comment out the resize call. I have 1.5 G memory on this box now. What would cause these types of problems (not at all assuming it's the app code and not me)? Thanks, 
 David
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 13/06/2003 at 13:12, xxxxxxxx wrote: hi, 
 MakeVariableTag(vtcount) works like that?? Shouldn´t the compiler cry?
 Have you tried this: (UVWTag* )op->MakeVariableTag(Tuvw,vtcount,NULL);
 You aren´t specifying the type of tag at all...weird that your compiler compiles this, mine doesn´t...
 I don´t know though if this is the problem.
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 13/06/2003 at 13:35, xxxxxxxx wrote: Sorry - typo 
 the call I make is(UVWTag* )op->MakeVariableTag(Tuvw,vtcount); 
 the last value defaults.(No email on my work PC) david 
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 13/06/2003 at 13:36, xxxxxxxx wrote: Are you freeing your the polygonobject at the end? Have you tried to do some debug sessions to find out where exactly it crashes?