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    Finding my Plug-in Tag

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/06/2003 at 07:55, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I have build a tag plug-in and would like to retrieve its settings from objects to which I've attached it. My idea was to call

        
      pointerToSomeObject->GetTag(type)  
      

      with "type" set to the ID number of my plug-in. But that doesn't find anything (result == NULL). Using the constant namend Tplugin as value of type doesn't work either. Any suggestions?

      Thanks in advance.

      Regards,
      Joern

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 07/06/2003 at 09:27, xxxxxxxx wrote:

        Hi,
        my solution was plugintag=BaseObject->GetTag(

        Tplugin, nr
        

        ) and after that  plugintag->GetName. Then you can compare the tag name with your name.
        Hope it help and isn't too late
        Cathleen

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 07/06/2003 at 13:08, xxxxxxxx wrote:

          Well, that seems a bit unsafe to me? The user might edit the name ...

          I guess how to find one's "own" objects is a very basic question not only concerning tags. I'll start a new thread. See you there 😉

          Regards,

          Joern

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