Finding my Plug-in Tag
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/06/2003 at 07:55, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;---------
I have build a tag plug-in and would like to retrieve its settings from objects to which I've attached it. My idea was to callpointerToSomeObject->GetTag(type)
with "type" set to the ID number of my plug-in. But that doesn't find anything (result == NULL). Using the constant namend Tplugin as value of type doesn't work either. Any suggestions?
Thanks in advance.
Regards,
Joern -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/06/2003 at 09:27, xxxxxxxx wrote:
Hi,
my solution was plugintag=BaseObject->GetTag(Tplugin, nr
) and after that plugintag->GetName. Then you can compare the tag name with your name.
Hope it help and isn't too late
Cathleen -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/06/2003 at 13:08, xxxxxxxx wrote:
Well, that seems a bit unsafe to me? The user might edit the name ...
I guess how to find one's "own" objects is a very basic question not only concerning tags. I'll start a new thread. See you there
Regards,
Joern