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    R21 Notarization Testing on Mac Catalina

    Cinema 4D SDK
    r21 c++ macos
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    • D
      d_schmidt
      last edited by

      Hello! I'm back with a question about notarization. I've been able to successfully notarize my plugins, but I want to be certain that every thing is correct before I start sending things out. The problem I'm running into is that I haven't been able to recreate a non-notarized plugin failing to work on my Mac, using R21, Catalina and Xcode on the same Mac to compile and notarize my plugin.

      To be clear, I want to be able to test a plugin that Catalina correctly throws an error for( because it
      is not notarized) so that I can then confirm that it accepts the version that should be working(that has been notarized). Since I can't test a fail state, I haven't been able to verify that notarization has fixed the issue.

      Are there any specific conditions that are needed set for recreate the user experience?

      I've also been testing with the cinema4dsdk examples and haven't been able get that to (not)work either. Feeling a bit lost at the moment and I would greatly appreciate any help.

      Dan

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      • kbarK
        kbar
        last edited by kbar

        Put the un-notarized plugins in a zip file. Put that zip file somewhere online (S3). Now download that zip file (using Safari), unzip it, install the plugin and run C4D R21.

        The zip file, and the plugins, won't be notarised so Catalina will not allow the plugins to run in anything.

        https://www.gamelogicdesign.com
        https://www.plugins4d.com

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        • D
          d_schmidt
          last edited by

          Thank you! That does it exactly!

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