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    Triggering Keyboard Events in Dialogs

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/05/2003 at 14:02, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   7.303 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hi,
      i want to trigger Keyboard Events in my GeModalDialog. In particular, i want to do a "live" object search: the user enters a string in a textfield and my plugin should propose objects that start with this string in a static text field(just like the "Freeze Selection" Function in R7 prop).
      Although I've already figured out that GeUserArea provides the necessary InputEvent()-Function, I don't know how this function interacts with my dialog.
      I'd really appreciate some code examples...
      Thanx in advance....

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/05/2003 at 15:09, xxxxxxxx wrote:

        please search this forum. I have once provided a complete codeexample for this problem.
        Best
        Samir

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