Triggering Keyboard Events in Dialogs
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/05/2003 at 14:02, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 7.303
Platform:
Language(s) : C.O.F.F.E.E ;---------
Hi,
i want to trigger Keyboard Events in my GeModalDialog. In particular, i want to do a "live" object search: the user enters a string in a textfield and my plugin should propose objects that start with this string in a static text field(just like the "Freeze Selection" Function in R7 prop).
Although I've already figured out that GeUserArea provides the necessary InputEvent()-Function, I don't know how this function interacts with my dialog.
I'd really appreciate some code examples...
Thanx in advance.... -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/05/2003 at 15:09, xxxxxxxx wrote:
please search this forum. I have once provided a complete codeexample for this problem.
Best
Samir