Add Position Velocity Port
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Hi all,
I'm trying to add the position velocity port to a node with it's ID, but no luck!
POS_VEL_ID = 40000008 out_port = obj_node.AddPort(c4d.GV_PORT_OUTPUT, POS_VEL_ID )
Is anyone having the same problem or I'm missing something?
Thank you in advance!
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Where to you get the velocity port manually?
I tried it on a cube but I couldn't find any. Is it specific to an object? -
@bentraje said in Add Position Velocity Port:
Where to you get the velocity port manually?
I tried it on a cube but I couldn't find any. Is it specific to an object?You can find it for the output of any object. I'm using R19 Studio, not sure if that makes a difference!
Cheers!
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Hi,
it is probably not what you were looking for, but I can remember quite a few posts in the old forum which dealt with
c4d.modules.graphview
and its shortcomings when it comes to the instantiation and modification of nodes. I just tested it and it does not work for me too.AddPortIsOK()
returnsTrue
for your ID, butAddPort()
returns thenNone
. Apparently these bugs have not been fixed yet?Cheers,
zipit -
@zipit said in Add Position Velocity Port:
Hi,
it is probably not what you were looking for, but I can remember quite a few posts in the old forum which dealt with
c4d.modules.graphview
and its shortcomings when it comes to the instantiation and modification of nodes. I just tested it and it does not work for me too.AddPortIsOK()
returnsTrue
for your ID, butAddPort()
returns thenNone
. Apparently these bugs have not been fixed yet?Cheers,
zipitHi Zipit,
Yeah that seems about right! I will have another look into the old forum and see if something pops up.
This was just a quick prototype for show the position velocity of the object in a user data field. Probably going to have to do it another way.Cheers for your help!
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Hello,
Sorry for the late reply.
This was a bug (with other ports also) and it's fixed for the next release.Cheers
Manuel -
@m_magalhaes said in Add Position Velocity Port:
Hello,
Sorry for the late reply.
This was a bug (with other ports also) and it's fixe for the next release.Cheers
Manuel@m_magalhaes Ah OK! Thanks for lettings us know!