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    CurrentStateToObject

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 10/04/2003 at 11:58, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:    Mac  ;  
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Am I the only one in the forum (and Samir that is being very helpful 😉 ?

      Well, I need to know a few things:

      How can I get a temporaty object that results of a CurrentStateToObject command?

      If I don't insert the object in the document, will I have to throw it away at the end?

      How can I access the point data of that temporay object? (I will probably be able to find this out by myself but now the first two questions 😉

      Thank you very much in advance.

      Rui Batista

      p.s. COFFEE, don't forget

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 11/04/2003 at 12:20, xxxxxxxx wrote:

        All SendModellingCommand() operations in C.O.F.F.E.E. result in a new object in the scene or changes to the existing objects. There's no way to get just the resulting object back as in C++.
        Did you find out how to access the point data by yourself?

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 11/04/2003 at 17:09, xxxxxxxx wrote:

          Ok, in that case, how do I create a copy of one object, apply a CurrentStateToObject to it and get the point data? It's not very obvious from the documentation.
          I will delete the created object, afterwards 😉

          Rui Batista

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