Simulating a Scrub in the Timeline?
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Hi,
I made a rig, and for some reason, it does not work well unless I scrub the timeline. It's as if the timeline gives an update to the scene. You can see an illustration of the problem here:
https://www.dropbox.com/s/anlueipqy6t6rhw/c4d125_simulate_moving_timeline.mp4?dl=0I'm not sure about this but I guess the term to do this
redraw
, correct me if I'm wrong.
I checked the documentation but theredraw()
method is only available underc4d.gui
module.Is there a way to simulate a scrub in the timeline or
redraw
on a document/scene level?Thank you for looking at my problem.
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You may want to try ExecutePasses() - that command will animate the current frame of the document and therefore works like scrubbing the timeline.
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@mp5gosu
Not sure about the whole mechanics of the command but it works.
Here is the code I used:
doc.ExecutePasses(None, True, True,True,c4d.BUILDFLAGS_0)
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hi @bentraje ,
Just to confirm @mp5gosu answer.
We can also point you to BaseDocument manual where you have some information about ExecutePasses
Cheers
Manuel