Tool icon variants
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On 03/08/2018 at 14:23, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R19
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Hi,The recommended icon size for DescriptionToolData is 32x32, but it looks very low res in the toolbar.
If I double the size, it will look great on the toolbar, but gigantic besides the mouse pointer.
Is there a way to register a high-res icon for the toolbar and a low-res icon for the pointer? -
On 07/08/2018 at 01:02, xxxxxxxx wrote:
Hi,
well, yes, in theory you can register two different icons, I'll get back to this at the end, but it's actually way simpler.
The key is to set the BASEBITMAP_DATA_GUIPIXELRATIO correct (for a 64 by 64 icon it's 2.0) for the bitmap, then everything will work automatically with just one icon. Therefore you have several options:
// when using [AutoBitmap](https://developers.maxon.net/docs/cpp/2023_2/class_auto_bitmap.html), set it directly BaseBitmap* bmp = AutoBitmap("myicon_64x64.tif", 2.0); // Or when allocating a bitmap manually BaseBitmap* bmp = BaseBitmap::Alloc(); if (bmp->Init(GeGetPluginResourcePath() + "myicon_64x64.tif") != IMAGERESULT_OK) return false; bmp->SetData(BASEBITMAP_DATA_GUIPIXELRATIO, 2.0);
But if you want to, you can also register as many icons of various sizes as you like, via RegisterIcon() (with ICONFLAG_2X).
Then you'd need to set the RESULT_CURSOR in the BaseContainer in GetCursorInfo() to the registered icon ID. Remember to use unique IDs to register icons. -
On 10/08/2018 at 08:00, xxxxxxxx wrote:
Perfect, thanks!