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    Selection object

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/03/2003 at 17:10, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:      
      Language(s) :     C++  ;

      ---------
      How do i retrieve the contents of a selection object in c++, or rather, not how (i presume it's using the basecontainer for that object) but rather, what are the pointers so that i can retrieve the list of objects that it contains (i gave up on trying to use an IN_EXCLUDE object, after it wouldnt allow me to autoalloc it) and ti cased cinema to crash, so this is a new approach).

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/03/2003 at 23:04, xxxxxxxx wrote:

        OK, my dumb, i found the strings in the resources folder, however i still have the same problem i had before, and that is, in my shader, if i use a pointer of the class "InExcludeData" in the "Init" section it causes cinema to crash, of course i don't want to be calling this command everytime ia pixel is rendered, so i don't want it in "Output" (where if it's there the shader runs, but after a short while rendering so far it crashes). I know this is probably cuased by a memory leak i'm causing by using a pointer but how and where can I stop it up with this object?

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 05/03/2003 at 23:26, xxxxxxxx wrote:

          sorry i should ahve said initrender function, not init function.

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